I wanted to build the world's first MMOBA, a massively multiplayer online battle arena. I already knew the WoW engine inside and out from Shinobi Story, so I used it to prototype the concept before committing a large budget to a standalone game.
Warsworn has over 50 custom classes built to mirror League of Legends-style design. Every ability is 100% skillshot-based, which is unheard of in World of Warcraft.
I designed the maps, built the combat visuals, created the UI, wrote the website, built the launcher with its own file distribution and update system, and ran all the marketing.
Aerial view of the Conquest mapBird's eye view of the ARAM mapArchimonde at the Dark PortalJungle area with creep campsARAM Night Elf sectionAlliance respawn in ARAMTyrande, Final GuardianGarrosh Hellscream, Final Guardian bossHorde respawn in ARAMDrek'Thar, semi-final GuardianDemonic Horde wave with Teron GorefiendNight battle with fire and lightningPlayer group at Gurubashi ArenaClass selection (20+ custom classes)Death Knight ability breakdownGame modes: Conquest, ARAM, Warquest, Arena BrawlCard Explorer with ability modifiersCard reveal on level upTalent and ability panelIn-game item shopCharacter stats panelARAM match scoreboardCharacter creation screenCustom game launcherAlpha Phase 2 announcement